

Charge it up and release it the animation will play and hope for the best. To perform a hissatsu shot, you need to charge a single player's power by holding a button. I have to confess, after playing this game for sixty hours, I only scored once in a non-penalty-shot without a help of a hissatsu.

Trying to score a goal without using a super flashy hissatsu is incredibly difficult. The flow of the game is one part, where the game starts to struggle.

Bonds are useful, because they give great variety of stats as well as unlock potential combination shots, who far exceed normal hissatsu shots.

You can also train your teammates to improve their maximum TP (the game's Mana equivalent, needed to launch hissatsu's) and bonds. After defeating teams in tournaments, the players from other teams you beat may be scouted and added to your own team. Each team has from eleven to seventeen players, and since there is twelve teams plus a load of secret unlockable characters, the total number of players exceed two hundreds. Most of these teams are straight from the show, with the exception of Alius Academy, Int'l Allstars and the Girls Team, which are composed of the strongest and most notable players of the Alius arc and the Nationals arc respectively. Following the show, you will battle teams like Royal Academy (Teikoku Academy), Zeus, Chaos, Dark Emperors and more. At first, you will have the traditional Raimon team from the end of the first season. Here you create your own team, manage it, have them train, play friendly matches and participate in tournaments. The graphics get a huge plus for me, as rarely any Wii game has so much visual prowess as this one. The hissatsu's are super flashy and with loads of nice effects. A huge difference from the super edgy DS graphics, to which most of us got used to. Knowing the original Wii's capabilities, they are insanely polished and visually pleasing. Inazuma Eleven is actually best played as a fast paced arcade RPG and while played like that, many of it's flows seem to have little reason. Most of the poor reviews here are thanks to the fact that people try too much to play it like a regular soccer game, like FIFA series. The gameplay is fun, easy to pick up, but deep to master. The game itself is immensely fun there is hundreds of characters, each with their own hissatsu techniques. The game is about the Inazuma Eleven anime series, where junior high school students use various "hissatsu techniques" Killer techniques to win their games. The game is about the Inazuma This is an interesting case, where I know the game is somewhat weak, but I enjoyed it nonetheless. This is an interesting case, where I know the game is somewhat weak, but I enjoyed it nonetheless.
